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Hello, my name isDestry
I like books and music,
games of the board and video variety,
and I like cartoons and toys
In an almost child-like way,
I love to play, explore, and take things apart
But more important than what I like
is what I do...
...and what I do is interactive design
'What?' is an interactive button.
Try clicking it!
The obvious question is:
'What is Interactive Design?'
That's a good question...
... and kind of hard to answer.
If design is what happens when we reach out to the world around us, then...
I guess you could say..."My job is making sure that the world reaches out to touch us in meaningful and engaging ways."
Everywhere! And everything!
If it was made by people, and it was made for people, then someone must have designed it!
BUT!
Not every design is good,
and not everyone is good at design.
The ballpoint pen was a machining marvel for its time. The liquid pressure from the ink pushes the ball against the cylinder of the pen, ensuring ink only leaks out of the pen when pressed against something. This was on top of the fact that it carried around its own ink source and rolled smoothly across surfaces, something that nib pens were notoriously bad at.
The Three Mile Island incident was a partial nuclear meltdown in 1979. The initial report stated that the meltdown was caused by a "[...] misdiagnosis of the problem." Later studies revealed the operators took every precaution they could and then some, but bad design of the control panels and backup systems made it nearly impossible to identify that a meltdown was imminent.
The FedEx logo is a somewhat famous example of great design. Aside from being clear and easy to read, the most impressive feature is the large arrow 'hidden' in the logo. If you look at the negative whitespace between the capital 'E' and the lowercase 'x', you'll see an arrow pointing to the right - the perfect symbol for a service based on speed and movement.
This is a common traffic signal in the US: the red turn arrow. In the West, red is often associated with danger, warning, and prevention. The arrow, on the other hand, is a symbol of movement, direction, and allowance. Combining them in this was creates something called an 'Interference Effect', causing dangerous traffic situations where people either go or stop when they should have done the opposite.
Because bad design REALLY sucks.
Think about the fiddly knobs, the pull doors you try to push, or the HaRd tO rEaD tExT you deal with. Every. Single. Day.
It feels awful. But good design? Good design is invisible. No matter what you do, I can assure you that you don't want to be remembered as the product that didn't work, or the website that felt awful to use.
We all need good design. And I can help you with that.